LOKESH KUMAR

Interaction Designer

About me

“Everything you can imagine is real.”Pablo Picasso

I am a designer by choice, an artist and a programmer by hobby. I am Currently perusing my Masters in Interaction Design, at IDC School of Design, IIT Bombay. My undergrad Mechanical knowledge enables me to design and build physical products, and with two years of work experience in software engineering I am equipped with the knowledge of software development, so I can easily collaborate across various fields. I consider myself as ‘forever student’, always eager to learn more and put my creativity into play.

My gratification lies in creative and logical work, explored few areas where I can use both, so I independently developed and published some games/projects. My mental muscles are trained well to connect dots and evoke ideas for given problem and also training them to empathize with users to identify their pain points. I am Always ready to work on any projects that adds value to the society, environment.

Portfolio

'Lumi go' Game

interactive and immersive experience

Lumi Go is a single player immersive game, personal project, my first publication, full-fledged game, with more than 80 levels, took around 2.5 months to learn, design, develop, test and publish. Has different monetization strategy.

Click the button to see detailed design process, and evolution of game-play experience and game interface after several iteration of use-ability test and user feed-backs of of the game.

Lumi Go is a single player immersive game, personal project, my first publication, full-fledged game, with more than 80 levels, took around 2.5 months to learn, design, develop, test and publish. Has different monetization strategy.

Click the button to see detailed design process, and evolution of game-play experience and game interface after several iteration of use-ability test and user feed-backs of of the game.

User Research on Gamifying chemistry

For a lot of class XI and XII students, chemistry is a difficult and abstract subject. While a lot of information and videos to support chemistry teaching are available online, there don’t appear to be many tools that gamify the experience of learning chemistry. In this project, we will select a topic within chemistry, identify the pain points of students, and design a gamified experience that will help the students stay engaged with the topic.

Interactive text book

Design solution for the above USer study

Interactive Text Book for kids (Augmented Reality Application). Encourages students to use textbook while studying It has various visualization elements. App is Designed with the data from user study of students & parents. Developed by using Unity engine and Vuforia. click the button to check design process.

Design Sprint

System design for an election Campaign

Mr. Gordon (Batman reference) is contesting to be President of Gotham City and his campaign manager is responsible for creating, Monitoring, and managing several targeted election campaigns .Each campaign may include various factors such as target demographics, budget, resources allocated, campaign time, and total impact among others.

Design a system that helps (batman reference) Mr. Gordon’s campaign manager launch and oversee various campaigns. Reaching out to as many voters as possible, and ultimately win the election.



Anagramised multiplayer game

Interactive Text Book for kids (Augmented Reality Application). Encourages students to use textbook while studying It has various visualization elements. App is Designed with the data from user study of students & parents. Developed by using Unity engine and Vuforia. click view more to check design process

Preventinon sutra

Made a physical card game based on corona theme especially to teach kids how to prevent themselves form corona virus, using play and learn method and it is open source.  Check out detailed design process of Prevention Sutra game design.

Building playful Interaction in digital conference

The idea is to design a ‘cool thing’ and ‘unexpected activity’ that participants of a conference can do, using their sensories  and it dosent have to demand cognitive load. (part of course project, done in a team of 3 memebrs)

four in a row

Four in a row: A simple mathematical game 2d game, I developed a bot for this game to play and win against you.

Space TAnk

Simple Tank game: Space ship and tank themed game made in Phaser-3 game engine, HTML5 used JavaScript to develop this game.

SKILLS

designing

  • User Research
  • Usability test
  • User Interface Design
  • Designing VR/AR
  • Gamification
  • Game-play Design
  • Level Design
  • System Design
  • Contextual inquiry
  • Wire-framing
  • Prototyping
  • Illustration
  • 3d Modelling
  • 3d Sculpting
  • Part Design and Analysis
  • Basic Sound Design.

development

  • Unity Engine 2d and 3d.
  • C # (C-sharp).
  • AR core/foundation
  • Phasaer3 (HTML5 game engine)
  • JavaScript
  • Unreal Engine
  • Game testing and bug fixing.
  • API integrations.
  • Networking (multiplayer)

Others

  • Concept Art.
  • Graphics design.
  • Game design documentation
  • ASO (app store optimization).
  • Digital marketing.
  • Website design (front end).
  • Prop design and fabrication.
  • Rapid prototyping
  • Mainframe technology

cONTACT ME

Feel free to contact me regarding any collaboration or projects.  lets make something beautiful together. Thank you 🙂